The original cover of The Forest of Doom (1984). Art by Iain McCaig. |
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The Wizard Books cover of The Forest of Doom (2002). Art by Martin McKenna. |
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Outline | |
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Location | Allansia, Titan |
Publication details | |
Author(s) | Ian Livingstone |
Illustrator | Malcolm Barter |
Puffin | |
Cover illustrator | Iain McCaig |
First published | 1983 |
Number | 3 |
ISBN | ISBN 0-14-031604-3 |
Wizard | |
Cover illustrator | Martin McKenna |
First published | 2003 |
Number | 8 |
ISBN | ISBN 1-84046-429-1 |
List of Fighting Fantasy Gamebooks |
The Forest of Doom is a single-player adventure gamebook written by Ian Livingstone, and illustrated by Malcolm Barter. Originally published by Puffin Books in 1984, the title is the third gamebook in the Fighting Fantasy series. It was later republished by Wizard Books in 2002. The gamebook was also adapted into a video game.
Contents |
Only the mad or the very brave would willingly risk a journey into Darkwood Forest. Yet it is here you must go to find the missing pieces of the legendary Hammer of Stonebridge. Fashioned by the Dwarves many ages ago, only the warhammer can protect peaceful Stonebridge against its ancient doom.
Warned of the monstrous creatures that lurk in Darkwood’s tangled forest, you must first find Yaztromo, the master mage, whose magic may help protect you. But time is short. Can you restore the Hammer before the Trolls destroy Stonebridge for ever?
The player takes the role of an adventurer on a quest to retrieve a magical warhammer for the dwarves of the village of Stonebridge, which has apparently been stolen and hidden in separate pieces by goblins in Darkwood Forest.
Marcus L. Rowland reviewed The Forest of Doom for the June 1983 issue of White Dwarf, rating the title a 10 out of a possible 10. Rowland suggested that only "[r]eally stupid players" would try to loot the home of the mage, because they "will not like the consequences", and noted the lethality of the forest area with "some encounters being survivable only by luck or remarkably good combat rolls, while others can be settled without any conflict".[1]
A ZX Spectrum and Commodore 64 video game based on the book was released by Puffin Books in 1984.[2][3]